EGD News #169 — Free ebook: It’s a Pass

While working on the ebook, I reached out to several VCs I know of and asked them why they passed on investments. Reasons that feel obvious to VCs but maybe not to founders. Here’s a list of the ones that VCs feel are obvious but might not be understood well enough by founders.

EGD News #168 — My failure in mentoring

It was early 2013. I had left Supercell and was putting together the founding team for Next Games. At the same time, I’d been asked by the city of Oulu to have lectures on free-to-play game development for local developers.

EGD News #167 — 2023 predictions for gaming startups

Here are my predictions for gaming startups in the new year.

EGD News #166 — EGD favorites for 2022

What a year 2022 has been! In this issue: I wanted to share my favorites on what I put out on EGD this year, your favorites in "read and listen" numbers, favorite inspirational quotes, and a bunch more. Most read on Elite Game Developers 💪 Saying No and...

EGD News #165 — Annual Review 2022

Sent on December 16th, 2022. If you aren’t a subscriber to EGD News, you can subscribe here. Human existence is an infinitely unfolding process of remembering, forgetting, and remembering again. — Jonny Miller The year was tremendous, and I explored tons of new...

EGD News #164 — 5 Favorite Books of 2022

Sent on December 5th, 2022. If you aren’t a subscriber to EGD News, you can subscribe here. Reading is essential for those who seek to rise above the ordinary. — Jim Rohn Last year I listed ten books as favorites, but this time I’m going to axe the list...

EGD Podcast Highlights From 2022

Listen to the highlights of the best podcast episodes of 2022, with transcripts available of the highlights.

EGD News #163 — More game devs should start games companies

As more and more game developers are choosing to start their own games companies, it’s essential to consider whether this is the right decision for everyone. While entrepreneurship can be a rewarding and fulfilling experience, it shouldn’t be undertaken lightly.

Cyril Barrow — Interoperability of assets between games

Cyril Barrow is the co-founder and COO of Village Studio, a new kind of games company, that is building cross-game avatars that act as portable avatars dressed in NFT wearables unique attributes that can be utilized across multiple games.

EGD News #162 — Scale yourself from founder to leader

A startup raises funding to go to the next level. At the same time, the founders must also go to the next level. They need to hire more people, raise financing, and lead a bigger company.

Kelly Wallick — 1Up Venture’s Community of Founders

Kelly Wallick has worked in the tech and video game industry for over ten years. She’s the founder of the Indie MEGABOOTH and is now a Partner at the 1Up Ventures. She has also been the longest sitting Chair of the Independent Games Festival and the first woman to hold the title. In addition, Kelly is proud to serve on the GLAAD Media Award Advisory Board. Kelly is a passionate believer in the strength and impact of community and implementing long term change to support creative, unique and diverse voices.

EGD News #161 — On walking

In the middle of the day, I would put on my shoes and go out walking. Usually, I’d already done an hour of writing and would feel that I needed to get away from my computer.

Maor Sadra — Measuring your marketing and entrepreneurship lessons

Today I’m talking with Maor Sadra, the co-founder and CEO of INCRMNTAL, which is a company that evolves digital marketing from the measurement of traffic to measuring value.

EGD News #160 — Feedback for gaming entrepreneurs

I recently read Mindset by Carol Dweck. The book talks about the growth mindset, where individuals thrive on learning. Not only from observations in life, reading books, and studying, but from challenging situations and using failure as the means to develop.

Tom Hammond — On entrepreneurship and doing a startup

Tom Hammond is the co-founder and CEO of Userwise, a company that is shaping up live-ops in gaming, and they call themselves the world’s first player experience management platform trusted by teams to power their liveops all-in-one place. Tom is an entrepreneur who shares a lot about his founder journey on social media and also on his podcasts.

EGD News #159 — Founder travel policy

I remember a founder interaction from a few years ago. The company had just raised a pre-seed of 300K, and immediately, the founders were planning to take the whole team to GDC. They were so happy to go there. Since this was early 2020, GDC got canceled because of COVID. These founders needed to focus on the startup reality instead of going to GDC.

Jenny Xu — Fitness games and entrepreneurship

Jenny is a first-time founder with an impressive background from working on games as a teenager, getting millions of downloads, then spending time at Google, EA, and N3TWORK, and then starting her own venture-backed gaming startup.

EGD News #158 — Interview with designer of Brawl Stars, Hay Day and Boom Beach

“This is the hardest thing game in all to know, like when you should be pushing forward and when you should go back and do something else. Like making that call is the hardest and sometimes it needs the guts that you just trusted, Hey, this is what we are doing. It’s gonna be great. It’s not great yet, but if you push forward, it will be great. And at the same time, sometimes you just waste a lot of time if you push forward and, and you are, you don’t actually have anything there. Understanding where, what, where you are and what you should do. I think that is the hardest call to make.”

Touko Tahkokallio — On game creation and founding a new studio

In today’s episode, I’m interviewing a friend of mine, my ex-colleague Touko Tahkokallio, who was the designer on games like Hay Day, and Boom Beach and led the Brawl Stars team at Supercell. And he’s now doing his own studio in Helsinki with a group of experienced game developers.

EGD News #157— 5 must-haves to retain players

Here are my five must-haves for retaining players in a video game. 1. Novelty Humans get a dopamine rush from new ways of having fun. It’s when the old doesn’t give you the thrill anymore. But the new ones really hit you. Novelty in gaming is simple: Do something...

EGD News #168 — My failure in mentoring

It was early 2013. I had left Supercell and was putting together the founding team for Next Games. At the same time, I’d been asked by the city of Oulu to have lectures on free-to-play game development for local developers.

EGD News #167 — 2023 predictions for gaming startups

Here are my predictions for gaming startups in the new year.

UPGRADE YOUR GAMES ENTREPRENEUR KNOWLEDGE

Not sure? Read our previous news.

    Excerpts from “Long Term Game: How To Build A Video Games Company”

    “…breakdown of a possible games entrepreneur’s career, into two-year chunks.”

    “Lots of times, the entrepreneur sets off to start a company, without examining a clear definition for their ambition level for the company.”

    “In a passionate and creative industry like the games industry, you’ll need to ask your hires these important questions to determine if there is alignment in the growth mindset.”

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    I write the weekly newsletter, sharing my discoveries on games business, life and creativity.

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      Answers to some frequently asked questions

      What is Elite Game Developers?
      Elite Game Developers is a resource run by me, Joakim Achrén, to teach you proven strategies for running a games business and optimizing it in effective ways.

      I’ve been through so many troubles in my career and my mission with Elite Game Developers is to help people who are seeking success in the games industry. It is such a rewarding job to be doing games, but it can also be cruel in so many ways. Hope the resources I’m sharing will help the future entrepreneurs who adventure into games development.

      Who is Elite Game Developers for?
      Aspiring games entrepreneurs is the core audience who should be reading and getting to know the things I teach.

      But I also go beyond the bits and pieces of starting and running a games company. This includes designing games, running a live game and all the supportive functions that make for a great games business.

      Where should I start?
      Sign up for my newsletter, listen to the podcast and dive into the online courses. Also, you can pick up my book.

      I write the weekly newsletter, sharing my discoveries on games business, life and creativity.