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EGD News #87 — Dealing with uncertainty

This week on the newsletter: Dealing with uncertainty.

Reward-centered leaders

I recently read Patrick Lencioni’s latest book from 2020 called The Motive. It’s probably the best CEO leadership book that I’ve ever read. I’ll now try to explain the book’s concept and why it can help new and experienced CEOs figure out their motives for becoming or being a CEO.

EGD 090: Jernej Cesen, Outfit7

In this podcast episode, I’m talking with Jernej Cesen, who is the General Manager and Senior VP of Distribution & BI at Outfit7, the makers of Talking Tom. With Jernej, we talk about being knowledgeable about your market, how you understand the players and the opportunities, and what it’s like to operate with a big gaming IP like Talking Tom.

EGD News #86 — Startup lessons learned

It’s Joakim here. Greetings from Helsinki! To continue celebrating my podcast’s 2nd anniversary, here’s a list of the most listened to solo episodes, where it’s just me talking about a topic that is of interest to me.

EGD 089: Andrew Green on lessons learned from startups

Today I’m talking with Andrew Green, who is the SVP of Operations and Growth at Stillfront Group. Andrew has been in gaming for twenty years, has founded two companies, and has worked for other gaming companies including Take-Two, EA, and TinyCo. He then did a two-year stint at Andreessen Horowitz, before then joining Stillfront. We’ll now talk with Andrew about his journey in gaming and startups and what lessons he’s learned.

EGD News #85 — Designing a merge game

In this week’s newsletter, I’m focusing on highlights from two recent podcast episodes that I really liked. I spent most of the week writing two bigger pieces that will come out during this summer on game development, so look out for those.

EGD 088: Eric Goldberg on investing and the future of gaming

I’m talking with Eric Goldberg, who is an investor and an entrepreneur in gaming, and he has been in the industry for close to 35 years now. Eric runs an investment company called Crossover Technologies. And he’s now a co-founder with Raph Koster in Playable Worlds. In this episode, we’re going to be talking about Eric’s background, his knowledge of gaming funding, but also about some of these billion dollar game companies, how they’ve been growing in the recent years, and what has been changing there to allow these companies to come up.

EGD News #84 — Reward-centered leaders

I want to expand more on how you can identify the reward-centered leader in yourself and what you can do about it. In Lencioni’s book, he talks about the activities that reward-centered leaders aren’t doing. Mainly because they don’t enjoy the work that needs to be put into these areas.

EGD News #83 — To have a startup is the fastest way to learn

Once you get over the risk-aversion of jumping into the unknown of a startup, you start to see that it’s not all that bad. And you’re learning a lot. You learn about all the aspects of building a company. You learn about putting together a team and how the team can work together to make games. You get to learn about financing the whole operation, which is an exciting and complex world of its own.

Non-disclosure Agreement (One-sided)

The long-asked non-disclosure agreement template for Elite Game Developers is finally here. I first releasing the one-sided NDA template and we will come back to mutual NDA at a later point.

EGD News #82 — There’s not enough full-time angel investors in gaming

I recently Tweeted that “There’s not enough full-time angel investors in gaming,” which is totally true. In Europe, I only know of a handful of angel investors focused on gaming, and even out of those, only a couple do it full-time.

How to run a team meeting

When I was building games companies, I always felt our team meetings could easily be derailed in several ways.

EGD Special: Valuations for early-stage startups

I’ve got Ethan Levy back on the podcast and he wanted to ask me about startup valuations, what’s all the terminology around the topic, how to prepare for a fundraise with a valuation in mind, and how investors and founders can think about the right valuation for a startup.

EGD News #81 — Five Dysfunctions of a Team

I started going through the top content that was consumed on EGD during Q1 of 2021. Here’s the top 10.

DoF Bookclub: The Five Dysfunctions of a Team

I recently sat down with Miska Katkoff and Sophie Vo to talk about a book that I really enjoyed and often recommend called The Five Dysfunctions of a Team, by Patrick M. Lencioni. It’s a management fable about a team’s struggles to work as a team, and how they used Lencioni’s five behaviors model to become an exceptional and effective team.

Daily Events in Free-to-play Games

Developers often implement daily login rewards to incentivize players to return on a daily basis. Some games build up task lists that populate with new unique tasks every morning. Do these five tasks to open the golden crate.

EGD 086: Salla Niemelä, Futureplay

Today I’m talking with Salla Niemelä, who is responsible for Employee Experience at FuturePlay, a mobile game studio in Helsinki. With Salla, we talk about how game studios approach the employee and employer relationship, throughout the full lifecycle of the employment, from hiring, to working and developing the relationship and finally to an exit.

EGD 087: Karoliina Korppoo, 10th Muse

Today I'm talking with Karoliina Korppoo,...

EGD News #80 — Founder Meditations

Besides the extrinsic “getting wealthy” motivation, I feel that there are always two intrinsic motivations for people to start companies.

Shareholders’ Agreement

This week I launched our Shareholders’ Agreement template, which is now available as a template on the Elite Game Developers website. A typical abbreviation for the agreement is an SHA, and I’ll use it from now on.

Reward-centered leaders

I recently read Patrick Lencioni’s latest book from 2020 called The Motive. It’s probably the best CEO leadership book that I’ve ever read. I’ll now try to explain the book’s concept and why it can help new and experienced CEOs figure out their motives for becoming or being a CEO.

EGD 090: Jernej Cesen, Outfit7

In this podcast episode, I’m talking with Jernej Cesen, who is the General Manager and Senior VP of Distribution & BI at Outfit7, the makers of Talking Tom. With Jernej, we talk about being knowledgeable about your market, how you understand the players and the opportunities, and what it’s like to operate with a big gaming IP like Talking Tom.

UPGRADE YOUR GAMES ENTREPRENEUR KNOWLEDGE

Not sure? Read our previous news.

    Excerpts from “Long Term Game: How To Build A Video Games Company”

    “…breakdown of a possible games entrepreneur’s career, into two-year chunks.”

    “Lots of times, the entrepreneur sets off to start a company, without examining a clear definition for their ambition level for the company.”

    “In a passionate and creative industry like the games industry, you’ll need to ask your hires these important questions to determine if there is alignment in the growth mindset.”

    The book is available on Amazon. Order your copy now!

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    I write the weekly newsletter, sharing my discoveries on games business, life and creativity.

      More information.

      Answers to some frequently asked questions

      What is Elite Game Developers?
      Elite Game Developers is a resource run by me, Joakim Achrén, to teach you proven strategies for running a games business and optimizing it in effective ways.

      I’ve been through so many troubles in my career and my mission with Elite Game Developers is to help people who are seeking success in the games industry. It is such a rewarding job to be doing games, but it can also be cruel in so many ways. Hope the resources I’m sharing will help the future entrepreneurs who adventure into games development.

      Who is Elite Game Developers for?
      Aspiring games entrepreneurs is the core audience who should be reading and getting to know the things I teach.

      But I also go beyond the bits and pieces of starting and running a games company. This includes designing games, running a live game and all the supportive functions that make for a great games business.

      Where should I start?
      Sign up for my newsletter, listen to the podcast and dive into the online courses. Also, you can pick up my book.

      I write the weekly newsletter, sharing my discoveries on games business, life and creativity.