This post is sponsored by AppMagic

I (Joakim) wrote an article with the AppMagic folks, and in it, we talk about the ways that developers of mobile games should think about market insights in the early stages of concepting and prototyping of their games. Check it out here.

EGD News #104 — Long-term player goals

Sent on October 15th 2021. If you aren’t a subscriber to EGD News, you can subscribe here. We are in the era of live service games. Ten years of this era, I’m baffled by entrants to gaming who don’t grasp the utmost importance of keeping players in your games for...

Guillaume Verlinden — Growing games and teams

Guillaume Verlinden is the Managing Director...

EGD News #103 — Your financial safety in startups

When I went into startups in 2005, I was employed as a programmer and getting a monthly salary of about 3,000 euros. I didn’t have many capabilities to save up for rainy days, but I always felt that losing my financial safety was a gamble worth taking. I wanted to do a startup so badly that I could take the risk. The worst that could happen was bankruptcy, and I could at any point start doing programming work again.

Ask Me Anything #5

This is my fifth Ask Me Anything podcast episode, where I answer people’s...

EGD News #102 — Looking for the game that works

I’ve previously talked about killing a game in soft launch, but I wanted to revisit the topic after going back to a blog post from a few years ago from a fellow Finnish game developer.

Ilya Eremeev — From 3D Artist to Gaming VC

In this episode, I'm talking with Ilya...

EGD News #101 — Fear-setting

“We suffer more often in imagination than in reality.” — Seneca.

Alli Ottarsson — From operator to VC

I'm talking with Alli Ottarsson, who is a...

EGD News #100 — From pre-seed to seed

Sent on September 17th 2021. If you aren’t a subscriber to EGD News, you can subscribe here. 🌱 From Pre-seed to Seed Before diving into this piece, I want to define pre-seed in some terms. A pre-seed round can be an angel round, a VC round. It doesn’t...

Elad Levy — Custom analytics for games

In this episode, I’m talking with Elad Levy, who is the founder and CEO of Dive, which is a new kind of game analytics provider.

Logan Dwight — Tabletop RPGs Go Online

Logan is the co-founder and CEO of Role, a tabletop role playing company that is taking tabletop RPGs online. In this discussion with Logan, we talk about his founding journey to build Role, how tabletop RPGs are transitioning online, through the rise of online platforms, and his experiences from building Role as a startup, building the team, fundraising, and many other topics.

EGD News #98 — How to fundraise

It was August 2007. I was sitting in the lobby of a London VCs office, with glass walls and doors, with people there looking quite busy.

EGD News #99 — Game depth

It’s Joakim here. Greetings from Helsinki! I have one quick announcement to make. A relatively new mobile game studio in Berlin, Germany, that I work with is looking for a CTO, with a possibility to join as co-founder. If you know of people looking for a role like...

Ask Me Anything #4

This is my fourth Ask Me Anything podcast episode, where I answer people’s questions related to game studios, fundraising, and all other entrepreneurship-related stuff.

EGD News #96 — Start a games company on the side

I recently wrote a post on LinkedIn about my thoughts on founding a game studio right now.

EGD 099: Martin Macmillan, Pollen VC

Martin Macmillan is the founder and CEO of...

EGD News #95 — Jobs to be done

Why are people picking up certain games from the App Store? And when you are developing your live game and running live-ops, how do you make sure you have the right offering?

Games industry numbers for H1 of 2021

This week I did a webinar with Anton Gorodetsky from InvestGame and Micha Katz from Aream & Co and we talked about the numbers from H1 of 2021 for the games industry. The industry saw explosive growth in terms of volume and size of M&As, private investments and IPOs.

How To Evaluate Mobile Game Ideas

We often hear this question coming up: “how should I evaluate the viability of a game idea as I’m starting to work on one?” It’s an essential question since you don’t want to end up spending several months developing something that won’t work. And the worst thing about building a game without any early validation is that you often don’t understand why it’s not working when the game is ready.

EGD 098: Klaas Kersting, Phoenix Games

I’m talking with Klaas Kersting, who is the Founder and CEO of Phoenix Games, a new kind of European gaming conglomerate, with six games studios under its belt. In this discussion with Klaas, we talk about luck and taking advantage of lucky moments, how the mobile games industry has evolved, what characterizes teams that can go from broke to hugely profitable, and what well-done mergers and acquisitions look like in gaming.

Guillaume Verlinden — Growing games and teams

Guillaume Verlinden is the Managing Director...

EGD News #103 — Your financial safety in startups

When I went into startups in 2005, I was employed as a programmer and getting a monthly salary of about 3,000 euros. I didn’t have many capabilities to save up for rainy days, but I always felt that losing my financial safety was a gamble worth taking. I wanted to do a startup so badly that I could take the risk. The worst that could happen was bankruptcy, and I could at any point start doing programming work again.

UPGRADE YOUR GAMES ENTREPRENEUR KNOWLEDGE

Not sure? Read our previous news.

    Excerpts from “Long Term Game: How To Build A Video Games Company”

    “…breakdown of a possible games entrepreneur’s career, into two-year chunks.”

    “Lots of times, the entrepreneur sets off to start a company, without examining a clear definition for their ambition level for the company.”

    “In a passionate and creative industry like the games industry, you’ll need to ask your hires these important questions to determine if there is alignment in the growth mindset.”

    The book is available on Amazon. Order your copy now!

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    I write the weekly newsletter, sharing my discoveries on games business, life and creativity.

      More information.

      Answers to some frequently asked questions

      What is Elite Game Developers?
      Elite Game Developers is a resource run by me, Joakim Achrén, to teach you proven strategies for running a games business and optimizing it in effective ways.

      I’ve been through so many troubles in my career and my mission with Elite Game Developers is to help people who are seeking success in the games industry. It is such a rewarding job to be doing games, but it can also be cruel in so many ways. Hope the resources I’m sharing will help the future entrepreneurs who adventure into games development.

      Who is Elite Game Developers for?
      Aspiring games entrepreneurs is the core audience who should be reading and getting to know the things I teach.

      But I also go beyond the bits and pieces of starting and running a games company. This includes designing games, running a live game and all the supportive functions that make for a great games business.

      Where should I start?
      Sign up for my newsletter, listen to the podcast and dive into the online courses. Also, you can pick up my book.

      I write the weekly newsletter, sharing my discoveries on games business, life and creativity.