EGD News #146 — Your core game isn’t enough

We all know how it goes. Free-to-play developers first focus on proving retention numbers; often, they prove monetization at the very last moment. Still, the prevailing game development playbook for mobile free-to-play is that retention is crucial and that the focus on monetization comes second.

Ask Me Anything #9 — Investing questions

This is the ninth Ask Me Anything episode, where I answer questions on how I look at investing. I had a session with a team from one VC firm and they were asking me questions. And then I also picked up another interesting question about angel investing.

EGD News #140 — How I help founders

This is a follow-up piece for “Put your investors to work.” There I talked about the investor update and how founders should utilize their investors.

Halli Bjornsson — Industry life cycles in gaming

New podcast: I’m talking with Halli Thor Bjornsson, who is the CEO of Lockwood Publishing, a games company based out of England.

We talk about:
– industry life cycles
– transition from one platform to another
– lots of entrepreneur learnings

EGD News #139 — Level 5 leaders

The concept of the level 5 leader comes from Jim Collins’ book Good to Great. In this piece, I want to talk about how these leaders operate and how we can apply these lessons to gaming. These are ideas that you can take with you to develop your leadership style and skills, or help others understand their potential.

Panel on ads in mobile games

This recording is from a panel I did last week with Jan Pollack from Wooga, Ross Brockman from Google, and Christian Facey from Audiomob, where we talked about ads in mobile games and how things have been changing in the recent years.

EGD News #138 — Make your own luck

Many people question how much luck is involved in people enjoying success in startups. Supercell became a company worth over $10 billion. Small Giant Games found success with Empires & Puzzles and sold to Zynga for over $800 million. Some might look at my journey with Next Games, doing an IPO and later selling to Netflix, as being lucky.

Asbjoern Malte Soendergaard — Games company builder story

In this week’s podcast episode, I talking with Asbjoern Malte Soendergaard, the founder and CEO of Tactile Games, who are based out of Copenhagen, Denmark, and are the makers of the hit game Lily’s Garden.

EGD News #137 — Five things on being a founder

I could have called this post, “if I went back to talk to my 27-year-old self, just setting out to found my first company, what five pieces of advice could I share?”

Andres Constantinidis — Building a remote-first game studio

In this podcast with Andres Constantinidis, founder and CEO of Tinybites, we talk about:
– Learnings from running remote-first game studio for years
– What Andres learned from Playfish?
– How to make games at velocity, but to sustain quality?

EGD News #136 — Freshman teams and senior teams

Miska from Deconstructor of Fun recently did an interview with Jon Lai, General Partner at VC firm a16z. They’ve just announced a new $600 million gaming fund, to invest in gaming studios, player communities and infrastructure.

Derek Lau — Building Guild of Guardians

In the latest podcast episode, I have Derek Lau (LinkedIn,...

EGD News #135 — How an ecosystem produces startups

Sent on May 20th, 2022. If you aren’t a subscriber to EGD News, you can subscribe here. I’ve been wondering why there haven’t been any big fundraising announcements from the Finnish games industry for the last twelve months. The apparent reason is that there are...

Alexander Bergendahl — A repeat founder story

In this podcast episode, I’m talking with Alexander Bergendahl, who is the co-founder and CEO of LootLocker, a games backend solutions company from Stockholm, Sweden. Alexander is a repeat founder, who’s been doing games companies for a while now. With Alexander, we talk about his founder journey, learnings from doing his companies, and how Alexander is still learning to be a better founder.

EGD News #134 — “Braintrust” greenlight

Supercell CEO Ilkka Paananen said in an interview in 2021,” We don’t greenlight games. We greenlight teams.”

In another podcast, Paananen elaborated on how he’s seen teams get formed and game concepts being born out of settings that allow for serendipity.

Neil McFarland and Matthew Ryan — Pivoting from F2P to Web3

In today’s episode, I’m talking with Neil McFarland and Matthew Ryan from First Light Games, a game studio based in London, UK. The founders started the company a few years ago, to work on free-to-play games for mobile, but last year, decided to pivot to web3 gaming.

EGD News #133 — Six lessons from 25 investments

I’ve previously written about angel investing and about my angel syndicate.

Here are six lessons I’ve learned from investing in 25 companies in the past three years.

Adam Jaffe — What it takes to succeed in gaming

In this podcast episode, I have Adam Jaffe on the show. Adam is the founder and CEO of Mega Studio, a gaming outfit based out of Barcelona, Spain.

EGD News #132 — Right people on the bus

I’ve been thinking a lot about this chapter in Jim Collins’ Good to Great, called “First who … then what,” where he talks about having the right people on the bus (bus being the company) before you start driving the bus. When you have the right people on the bus, those people will know where to drive the bus. They’ll want to be on the bus, not because of where the bus is going. But because of who else is on the bus.

Nick Kneuper and Nat Eliason — Building Crypto Raiders

In this podcast episode, I talk with Nick Kneuper and Nat Eliason who are building Crypto Raiders, which I believe is one of the best web3 games out there.

Ask Me Anything #9 — Investing questions

This is the ninth Ask Me Anything episode, where I answer questions on how I look at investing. I had a session with a team from one VC firm and they were asking me questions. And then I also picked up another interesting question about angel investing.

EGD News #140 — How I help founders

This is a follow-up piece for “Put your investors to work.” There I talked about the investor update and how founders should utilize their investors.

UPGRADE YOUR GAMES ENTREPRENEUR KNOWLEDGE

Not sure? Read our previous news.

    Excerpts from “Long Term Game: How To Build A Video Games Company”

    “…breakdown of a possible games entrepreneur’s career, into two-year chunks.”

    “Lots of times, the entrepreneur sets off to start a company, without examining a clear definition for their ambition level for the company.”

    “In a passionate and creative industry like the games industry, you’ll need to ask your hires these important questions to determine if there is alignment in the growth mindset.”

    The book is available on Amazon. Order your copy now!

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    I write the weekly newsletter, sharing my discoveries on games business, life and creativity.

      More information.

      Answers to some frequently asked questions

      What is Elite Game Developers?
      Elite Game Developers is a resource run by me, Joakim Achrén, to teach you proven strategies for running a games business and optimizing it in effective ways.

      I’ve been through so many troubles in my career and my mission with Elite Game Developers is to help people who are seeking success in the games industry. It is such a rewarding job to be doing games, but it can also be cruel in so many ways. Hope the resources I’m sharing will help the future entrepreneurs who adventure into games development.

      Who is Elite Game Developers for?
      Aspiring games entrepreneurs is the core audience who should be reading and getting to know the things I teach.

      But I also go beyond the bits and pieces of starting and running a games company. This includes designing games, running a live game and all the supportive functions that make for a great games business.

      Where should I start?
      Sign up for my newsletter, listen to the podcast and dive into the online courses. Also, you can pick up my book.

      I write the weekly newsletter, sharing my discoveries on games business, life and creativity.