Ville Heijari — Opportunities In Mobile Games

In this week’s podcast episode, I’m talking with Ville Heijari, the founder of Original Games, a new mobile games studio with people in St. Petersburg, Helsinki and San Francisco. Ville has been in mobile games ever since his early days at Rovio, when Angry Birds had just been launched. During the last dozen years, he’s accumulated learnings from all sorts of places and has now teamed up with a great team of game developers. In this discussion, we talk about all the learnings from the places Ville has been at and how Original Games is approaching the merge genre with their first game, Merge Inn. And we cover so much more.

EGD News #110 — Surround yourself with truth-tellers

☝️ Surround yourself with truth-tellers "There was a man who loved his dog so much that when the vet told him he needed to cut the dog's tail off, he couldn't do it all at once, so he did it an inch at a time." — Russian anecdote. The one thing I’m missing with many...

Ask Me Anything #6

I just published my sixth Ask Me Anything podcast episode, where I answer people’s questions related to game studios, fundraising, and all other entrepreneurship-related stuff.

EGD News #109 — Success in fundraising

In the situation that you are selling something that no investor is willing to buy, the process will help you get to that realization much quicker than an unstructured investor outreach.

Henri Lindgren — Building a hyper-casual studio

In this week’s podcast episode, I’m talking with Henri Lindgren, who is the CEO of Lightneer, a Helsinki based hyper casual developer. The company Lightneer has gone through lots of changes. The company was founded in 2015 to build and publish educational games, raised a bunch of VC money, but then had to pivot away from educational games. Now the company has done a turnaround and is a thriving hyper casual studio. In this discussion with Henri, we talk about pivots, how the company culture changed through the years of change, and what does hyper casual look like in 2021.

EGD News #108 — Inquire for intelligence

I recently wrote on LinkedIn about the advantages of not working in secrecy. Unfortunately, too many developers act like big companies, being secretive about what they are creating until they have something ready. It’s part of their identity.

Matej Lancaric — User acquisition for mobile games

Today I’m talking with Matej Lancaric, who is a user acquisition specialist and he runs his own UA consultancy which you can find by going to lancaric.me. In this discussion, we talk about Matej’s perspective on user acquisition for mobile games, how developers are becoming better at building games for UA in mind and what the future holds for game studios embracing user acquisition.

EGD News #107 — The right investor

Founders can expect two things from investors: money and value-add. Both are important, but the amount of money available has made money a commodity.

Arnd Benninghoff — Better M&A in gaming

I’m talking with Arnd Benninghoff, who is the Executive Vice President of eSports and Games at MTG. MTG is a Swedish-founded strategic acquirer and operator, who’ve built a portfolio of games businesses that have been acquired through this Swedish family model-approach. In this episode, we talk with Arnd about the way that you can effectively bring world-class game studios together and build something big as a group.

EGD News #106 — A series of silver bullets

How the Mighty Fall, Jim Collins’ book, talks about companies, once great, failing. Eventually, they become mediocre and finally to capitulation or irrelevance.

Elad Levy — Custom analytics for games, part 2

This week I released the second episode where I’m talking with Elad Levy, who is the founder and CEO of Dive, who are a new kind of game analytics provider. In the first episode that came out earlier this week, we talked with Elad about embracing data in gaming. Now we’ll focus on being data informed and how game studios should get started with analytics.

EGD News #104 — Long-term player goals

Sent on October 15th 2021. If you aren’t a subscriber to EGD News, you can subscribe here. We are in the era of live service games. Ten years of this era, I’m baffled by entrants to gaming who don’t grasp the utmost importance of keeping players in your games for...

EGD News #105 — Creating a billion-dollar games company

Sent on October 22nd, 2021. If you aren’t a subscriber to EGD News, you can subscribe here. 📈 Creating a billion-dollar games company It’s 2021, and people are fundraising like there’s no tomorrow. I recently talked to a crypto gaming founder who admitted that...

Guillaume Verlinden — Growing games and teams

Guillaume Verlinden is the Managing Director...

EGD News #103 — Your financial safety in startups

When I went into startups in 2005, I was employed as a programmer and getting a monthly salary of about 3,000 euros. I didn’t have many capabilities to save up for rainy days, but I always felt that losing my financial safety was a gamble worth taking. I wanted to do a startup so badly that I could take the risk. The worst that could happen was bankruptcy, and I could at any point start doing programming work again.

Ask Me Anything #5

This is my fifth Ask Me Anything podcast episode, where I answer people’s...

EGD News #102 — Looking for the game that works

I’ve previously talked about killing a game in soft launch, but I wanted to revisit the topic after going back to a blog post from a few years ago from a fellow Finnish game developer.

Ilya Eremeev — From 3D Artist to Gaming VC

In this episode, I'm talking with Ilya...

EGD News #101 — Fear-setting

“We suffer more often in imagination than in reality.” — Seneca.

EGD News #110 — Surround yourself with truth-tellers

☝️ Surround yourself with truth-tellers "There was a man who loved his dog so much that when the vet told him he needed to cut the dog's tail off, he couldn't do it all at once, so he did it an inch at a time." — Russian anecdote. The one thing I’m missing with many...

Ask Me Anything #6

I just published my sixth Ask Me Anything podcast episode, where I answer people’s questions related to game studios, fundraising, and all other entrepreneurship-related stuff.

UPGRADE YOUR GAMES ENTREPRENEUR KNOWLEDGE

Not sure? Read our previous news.

    Excerpts from “Long Term Game: How To Build A Video Games Company”

    “…breakdown of a possible games entrepreneur’s career, into two-year chunks.”

    “Lots of times, the entrepreneur sets off to start a company, without examining a clear definition for their ambition level for the company.”

    “In a passionate and creative industry like the games industry, you’ll need to ask your hires these important questions to determine if there is alignment in the growth mindset.”

    The book is available on Amazon. Order your copy now!

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    I write the weekly newsletter, sharing my discoveries on games business, life and creativity.

      More information.

      Answers to some frequently asked questions

      What is Elite Game Developers?
      Elite Game Developers is a resource run by me, Joakim Achrén, to teach you proven strategies for running a games business and optimizing it in effective ways.

      I’ve been through so many troubles in my career and my mission with Elite Game Developers is to help people who are seeking success in the games industry. It is such a rewarding job to be doing games, but it can also be cruel in so many ways. Hope the resources I’m sharing will help the future entrepreneurs who adventure into games development.

      Who is Elite Game Developers for?
      Aspiring games entrepreneurs is the core audience who should be reading and getting to know the things I teach.

      But I also go beyond the bits and pieces of starting and running a games company. This includes designing games, running a live game and all the supportive functions that make for a great games business.

      Where should I start?
      Sign up for my newsletter, listen to the podcast and dive into the online courses. Also, you can pick up my book.

      I write the weekly newsletter, sharing my discoveries on games business, life and creativity.