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EGD 084: Celia Hodent, Game UX

In this episode, I talk with Celia Hodent, game user experience expert and former Director of UX at Epic Games. We talk about adapting the game UX mindset, breaking down how players learn and retain information, and how players are motivated to return to the games that they are playing.

EGD News #76 — We greenlight teams

The a16z folks recently interviewed Supercell CEO Ilkka Paananen in their Clubhouse room. Below is a link to the recording of that conversation.

EGD Special: Tower of Want

I recently invited Ethan Levy from N3twork back on the show, to talk about an interesting concept called the “Tower of Want”. The concept of “Tower of Want” is something that Ethan created some six years ago, to help free-to-play game designers to create long-term goals, through understanding the short-term and long-term loops and player motivations that would drive a successful free-to-play game.

EGD 083: Sebastiaan Heijne and Elmer Bulthuis, Gameye

In this episode, I’m talking with Sebastiaan Heijne and Elmer Bulthuis, from game scaling solution company Gameye. Both Seb and Elmer are long-time entrepreneurs and in this episode, we chat about their experiences on learning so many things the hard way, building Gameye now together, and what the future could look like for their game server startup.

EGD News #74 — Soft launching an IP based game

I recently watched a presentation where Corentin Delprat from Hutch talks about developing and launching their F1 manager mobile game. The presentation revealed lots of insights from working with an IP like F1 and how that can work when dealing with a big audience like F1 fans, how you manage expectations, and how you take full advantage of an IP like that.

Validate Your Game Before You Build It

https://www.youtube.com/watch?v=ZNFoopDP8kI This week I hosted a webinar with Jesse Lempiäinen from GeekLab and we talked about how game developers can validate their game concept before they start to write any code. The topics that we covered included: What does a...

EGD Special: Innovation in Mobile Game Ads

I recently a webinar with Erik Bryant from Opera Event and Steven Chard from Luna Labs, on the topic of mobile game ad creatives. Both companies are at the forefront of innovative mobile game ads, and I wanted to explore several topics on how game developers can utilize game creatives to win players over.

EGD News #73 — CAC to LTV Ratio

Photo by Teodor Savin on Pexels.com ​It's Joakim here. Greetings from Helsinki! I'm kicking off the project on my second book! The goal is to have it launched in twelve months, right around March 2022. I'll spend every Friday on the book and will probably...

EGD 082: Susana Meza Graham, ALDEON

In this episode, I have a chat with Susana Meza Graham, Co-Founder of ALDEON, an investment company from Stockholm, Sweden, focusing on games and tech start-ups in their early stages. Susana started her career in gaming when she joined Paradox Interactive and later taking on the roles of Chief Marketing Officer and Chief Operating Officer.

EGD News #72 — Overfishing

It’s Joakim here. Greetings from Helsinki!

I’m quite thrilled about the spring weather that we have in Helsinki; it’s freezing, but the sun is up high, and things are looking good. This week I’ve been working on many podcast episodes that will be coming your way during the spring. Some of these will actually air in June, as there are so many in the pipeline.

Hiring for game studios — Masterclass review

Sophie Vo, Studio & Game Lead at Voodoo Berlin, has created a free masterclass for game studios, to learn how to hire people for the studio’s culture. The Masterclass is called Hiring with a Vision and you can find it from here.

EGD Special: Angel investors and founder/idea fit with Ethan Levy, Executive Producer at N3twork

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EGD News #71 — Games industry work from home

It’s Joakim here. Greetings from Helsinki! This week we closed the third investment with my syndicate. Things are really picking up, and lots of great gaming studios are being funded.

Innovation in Mobile Game Ads

I hosted a webinar with Erik Bryant from Opera Event and Steven Chard Luna Labs. Both companies are at the forefront of innovative mobile game ads, and I wanted to explore several topics on how game developers can utilize game creatives to win players over.

EGD News #75 — Niche games

I’m often seeing developers soft-launching games and knowing that they need to hit Day-1 numbers above 40% to feel that they can proceed with a game. Often I’ve seen developers lack preparation for all sorts of scenarios that can come up during the soft launch.

EGD 081: Hakan Ulvan, Bigger Games

In this episode, I have a chat with Hakan Ulvan, the co-founder and CEO of Bigger Games from Istanbul, Turkey. Hakan and his co-founders left Peak Games a few years ago to start working on their own game studio. In this episode, we talk about their approach to making games, how the Turkish gaming ecosystem has evolved over the years, and what will happen next.

Scenarios for Soft launch

A developer has just entered soft launch, and they are expecting their first numbers in a few days. They are first anticipating the Day-0 numbers, looking at first session engagement metrics like session length and session count.

EGD News #70 — You don’t want to pay minimum

The biggest joy in my work is to work with founders at any stage of their careers as entrepreneurs. The second big joy for me is writing EGD news, being as honest as possible. It’s time to promote some great newsletters that I subscribe to.

EGD Special: Game making with Javier Barnes (part 2)

This is part 2 of my discussion with Javier Barnes, Product Manager at Tilting Point. Javier has an extensive career in gaming, having worked at Gameloft, Social Point, and others. With Javier, we decided to make this episode a discussion around the topic of game design in 2021, as it’s of big interest for both of us. We talk about playtesting, player motivations, user-oriented design, the model of small teams, and more.

EGD Special: Game making with Javier Barnes (part 1)

Today I’m talking with Javier Barnes, Product Manager at Tilting Point. Javier has an extensive career in gaming, having worked at Gameloft, Social Point and others. With Javier, we decided to make this episode a more of a discussion, around the topic of game design in 2021, as it’s of big interest for both of us. We talk about playtesting, player motivations, user oriented design, the model of small teams, and more.

EGD News #76 — We greenlight teams

The a16z folks recently interviewed Supercell CEO Ilkka Paananen in their Clubhouse room. Below is a link to the recording of that conversation.

EGD Special: Tower of Want

I recently invited Ethan Levy from N3twork back on the show, to talk about an interesting concept called the “Tower of Want”. The concept of “Tower of Want” is something that Ethan created some six years ago, to help free-to-play game designers to create long-term goals, through understanding the short-term and long-term loops and player motivations that would drive a successful free-to-play game.

UPGRADE YOUR GAMES ENTREPRENEUR KNOWLEDGE

Not sure? Read our previous news.

    Excerpts from “Long Term Game: How To Build A Video Games Company”

    “…breakdown of a possible games entrepreneur’s career, into two-year chunks.”

    “Lots of times, the entrepreneur sets off to start a company, without examining a clear definition for their ambition level for the company.”

    “In a passionate and creative industry like the games industry, you’ll need to ask your hires these important questions to determine if there is alignment in the growth mindset.”

    The book is available on Amazon. Order your copy now!

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    I write the weekly newsletter, sharing my discoveries on games business, life and creativity.

      More information.

      Answers to some frequently asked questions

      What is Elite Game Developers?
      Elite Game Developers is a resource run by me, Joakim Achrén, to teach you proven strategies for running a games business and optimizing it in effective ways.

      I’ve been through so many troubles in my career and my mission with Elite Game Developers is to help people who are seeking success in the games industry. It is such a rewarding job to be doing games, but it can also be cruel in so many ways. Hope the resources I’m sharing will help the future entrepreneurs who adventure into games development.

      Who is Elite Game Developers for?
      Aspiring games entrepreneurs is the core audience who should be reading and getting to know the things I teach.

      But I also go beyond the bits and pieces of starting and running a games company. This includes designing games, running a live game and all the supportive functions that make for a great games business.

      Where should I start?
      Sign up for my newsletter, listen to the podcast and dive into the online courses. Also, you can pick up my book.

      I write the weekly newsletter, sharing my discoveries on games business, life and creativity.