person reading magazine
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I’ve been collecting interesting articles that I read, which some have gotten shared on EGD News. I’ve decided to make the list of articles public on EGD. I’ll do my best to update this list regularly. The ones with the stars and trophies are my favorites.

Articles from Q4 / 2020.

πŸ“ƒ$340 million in an era of diminishing returns
πŸ†100 True Fans - Li Jin
πŸ†20 Startup Books To Read in 2021
πŸ“ƒ2020 is already a record year for games investment
πŸ“ƒ2020 is YouTube Gaming's biggest year, ever: 100B watch time hours
πŸ“ƒA chat with Julia DeWahl, ex Chief of Staff at Opendoor
πŸ“ƒAdvice for the First-time Startup Founder β€” How Drop's CEO Learned Everything the Hard Way
πŸ“ƒAngel eye
πŸ†Apple Arcade, one year on: no killer games, can't compete with free
πŸ“ƒAudio’s Opportunity and Who Will Capture It
πŸ†Breaking into VC, by Pietro Invernizzi
πŸ“ƒBret Victor, beast of burden
πŸ“ƒBuilding an antilibrary: the power of unread books
πŸ“ƒColoring Outside the Lines
πŸ“ƒConstructing a "Tower of Want"
πŸ“ƒCovid Kills Inertia: Homeownership Edition
πŸ“ƒCuriosity and consistency: thoughts on growing a newsletter
πŸ“ƒDeconstructing Fall Guys β€” How to Supercharge Organic Installs
πŸ“ƒDeveloper talent representation evolving alongside the industry
πŸ“ƒEmotional agility: how to build resilience in times of crisis
πŸ“ƒEsports in India: Signal vs Noise
πŸ“ƒExtract or Die
πŸ“ƒGamify the Learning Process
πŸ“ƒGetting from Seed to Series A
πŸ“ƒGlobal Game Revenues Up an Extra $15 Billion This Year as Engagement Skyrockets | Newzoo
πŸ“ƒGood Enough Is Just Fine
πŸ“ƒGood times aren't always good - 5 reasons NOT to overfund your startup
πŸ“ƒHow Genshin Impact is Changing F2P as we know It
πŸ†How I made $210,822 selling a pdf and a video on the internet
πŸ†How to Be Great? Just Be Good, Repeatably
πŸ“ƒHow to create story-driven ads that drive massive performance – with Gonzalo Fasanella, Chief Marketing Officer at Tactile Games
πŸ“ƒHow To Say No
πŸ“ƒHow to take notes while reading a book
πŸ“ƒHow To Take Smart Notes: 10 Principles to Revolutionize Your Note-Taking and Writing
πŸ†How to use consistency to compound your creative output
πŸ“ƒHow VCs Negotiate: 8 Skills Top Founders Master for Startup Fundraising
πŸ“ƒHow Venture Capital Works. Part 4: Anatomy of a VC
πŸ“ƒIncluding inclusion (and why it’s key to growing your business).
πŸ†Learning From Quibi
πŸ“ƒLearnings from a decade of company building
πŸ“ƒLinkedIn’s Alternate Universe
πŸ“ƒM&A in the Games Industry 2020
πŸ“ƒMaking is Show Business now
πŸ†Metacore brand name and identity design
πŸ“ƒNew media platforms are enabling a new creator type: Digitally Native Vertical Creators
πŸ“ƒNot even wrong: ways to predict tech
πŸ“ƒPersonal values: how knowing yourself can guide your actions
πŸ“ƒPlus Minus Next journaling
πŸ“ƒPower of storytelling in blockbuster casual games?
πŸ“ƒReal-Life Angel Investing Returns 2012–2016
πŸ“ƒReflections on Solzhenitsyn’s Harvard Address
πŸ“ƒRise & Fall Guys: How to Save a Hit
πŸ“ƒRoblox & Fortnite overtake candy & books in kids' spending charts
πŸ“ƒScaling the startup mountain
πŸ“ƒScout Programmes
πŸ“ƒShopify, SPACs and Status, Part Two: with Jim O'Shaughnessy
πŸ†Six Lessons from Six Months at Shopify
πŸ“ƒSweden Gaming Stocks Crowned Lockdown Winners, With More to Come
πŸ“ƒThe argument for simpler games, in an industry obsessed with complexity
πŸ“ƒThe Chief of Staff role in Silicon Valley
πŸ“ƒThe future of the CFA Institute: An interview with Margaret Franklin, CFA
πŸ“ƒThe Hidden Patterns of Startup Failure
πŸ“ƒThe ladders of wealth creation: a step-by-step roadmap to building wealth
πŸ“ƒThe Man With Six SPACs
πŸ†The Observer Effect – Daniel Ek
πŸ“ƒThe Observer Effect – Tobi LΓΌtke
πŸ“ƒThe Profile Dossier: Malcolm Gladwell, The Thinker Selling Good Ideas
πŸ“ƒThe pseudoscience of a 12 month payback on CAC
πŸ“ƒThe Shift in Lily’s Garden Marketing Strategy
πŸ“ƒThe Startup Trap Quibi Fell Into (and I Almost Did Too)
πŸ“ƒThe State of Women Investors Today β€” Under the Hood
πŸ“ƒThe Tim Ferriss Show Transcripts: Ricardo Semler (#229)
πŸ“ƒThe Value of Investing in Female Founders
πŸ†This Is Why Our Leaders Should Be Stoic
πŸ“ƒThread by @paigefinnn on Thread Reader App
πŸ“ƒUnder the Hood: Tilting Point’s Approach to Game Evaluation
πŸ“ƒVCs should play bridge
πŸ“ƒVenture Unlocked Episode 1: Elizabeth Yin, Hustle Fund
πŸ“ƒVideo gaming can benefit mental health, find Oxford academics
πŸ“ƒVoices Around The Table
πŸ“ƒWhat arcades can teach us about monetizing engagement
πŸ†What it feels like when you've found product-market fit
πŸ“ƒWhat Working At Stripe Has Been Like
πŸ“ƒWhy Content is King
πŸ“ƒWhy more European VC firms should launch scout programmes
πŸ“ƒWhy Read? Advice From Harold Bloom
πŸ“ƒWhy We're Bootstrapping Readwise
πŸ“ƒWill Mobile Games Become Even More Popular in 2021?
πŸ“ƒWould breaking up 'big tech' work? What would?

Articles from Q3 / 2020.

⭐️How to Guarantee a Life of Misery by Charlie Munger
πŸ“ƒ(Building data-driven teams in mobile games 1) How to think about your game
⭐️10 Learnings from 10 Years Γ— Supercell
πŸ“ƒ10 Years of Excellence - Deconstruction of Supercell β€” Deconstructor of Fun
πŸ“ƒ11 Lessons from the Success of Disney+ β€”
πŸ“ƒ4 (actionable) ways to look at your daily active customers
πŸ“ƒ5 Lessons from a β€œStartup CTO”
πŸ“ƒ50 lessons learned from writing 50 newsletters
πŸ“ƒA System for Remembering What you Read
πŸ“ƒAccelerated Learning: Learn Faster and Remember More
πŸ“ƒAdjacent skills: how to widen your career perspective
πŸ“ƒAn Epic Game of Chicken
πŸ“ƒBetaDwarf Series A blog β€” LVP
⭐️Bezos, Musk & Buffett See The World Differently Because They See Time Differently
πŸ“ƒBuild Better Game Products By Asking Why Not What
⭐️Craft is Culture
πŸ“ƒDark Horse Discord
πŸ“ƒDon't Kill Time β€” David Perell
⭐️Empowerment Loops
πŸ“ƒEpic Games Primer (Pt I): Epic's Flywheel & Unreal Engine β€” Matthew Ball
πŸ“ƒExpression is Compression β€” David Perell
πŸ“ƒFail like a scientist
πŸ“ƒFour Monetisation Alternatives to Loot Boxes - Department of Play
πŸ“ƒGames Investing at Atomico
πŸ“ƒGames Investing at Atomico, Part 2
πŸ“ƒHow Archero Shot to the Top, and How You Can Do Better
πŸ“ƒHow can you find time to design?
πŸ“ƒHow I Choose What To Read β€” David Perell
πŸ“ƒHow to Be an Angel Investor
⭐️How to build a breakthrough
πŸ“ƒHow To Get Worse At StarCraft II
πŸ“ƒHow to Grow from Your Pain
πŸ“ƒHow to Identify Underrated Markets
πŸ“ƒHow to write a cold-email
πŸ“ƒHow Zynga executed its stunning turnaround | Mobile Dev Memo
⭐️Idea Generation
πŸ“ƒIdle mechanics and monetizing progession in AFK Arena
⭐️If Sapiens were a blog post
πŸ“ƒImmediate gratification in RPGs (or why I don’t love the β€œshard system”)
πŸ“ƒInside The Pixar Braintrust
πŸ“ƒIt Takes Two to Make a Game Go Right | League of Gamemakers
πŸ“ƒIT'S TIME TO BUILD - Andreessen Horowitz
πŸ“ƒLearn How To Use Data to Build and Grow Hit Games
πŸ“ƒLearning by Thinking: How Reflection Aids Performance
πŸ“ƒLet The Others Find You β€” Michael Ashcroft
πŸ“ƒMental Wealth
πŸ“ƒMikko Kodisoja leaves Supercell after ten years
πŸ“ƒNegativity bias: how negative experiences cloud our judgement
πŸ“ƒNintendo, Disney, and Cultural Determinism β€”
πŸ“ƒNot even wrong: ways to predict tech β€” Benedict Evans
πŸ“ƒOn Fortnite's Travis Scott Concert β€” Matthew Ball
πŸ“ƒOpen Equity: Buffer's Equity Formula And Full Individual Breakdown
πŸ“ƒPay Analysis Update: Examining Equal Pay at Buffer in 2020
πŸ“ƒPENS – Game Design Strategies
⭐️Peter Thiel’s CS183: Startup - Class 18 Notes Essay
πŸ“ƒRapamycin for longevity: opinion article
πŸ“ƒReadwise, Books, and Spaced Repetition
πŸ“ƒResearchers and Founders
πŸ“ƒRetention Framework: Keep Your Players Forever - Department of Play
πŸ“ƒReturning to Clash of Clans is an Unforgettable Experience
πŸ“ƒRewarding Talent Quick Guide | Index Ventures
πŸ“ƒRolling Fund FAQ
πŸ“ƒSchopenhauer: On Reading and Books
πŸ“ƒSeneca on Gathering Ideas And Combinatorial Creativity
πŸ“ƒSet Rotations (Pt.1) Magic: The Gathering
πŸ“ƒSet Rotations (Pt.2) Clash Royale Idea
πŸ“ƒStartup founders to VCs: Level Up!
πŸ“ƒTelling Is Listening: Ursula K. Le Guin on the Magic of Real Human Conversation
πŸ“ƒThe 7 RPG player personas
πŸ“ƒThe Angel J-Curve: Super Connectors, Workhorses, Show horses in tech
πŸ“ƒThe Art of Being Alone
πŸ“ƒThe Buffett Formula: Going to Bed Smarter Than When You Woke Up
πŸ“ƒThe early days of scaling $6bn Unity were a β€œslow-moving panic” | Sifted
πŸ“ƒThe Freud Moment
πŸ“ƒThe Grandmaster Who Got Twitch Hooked on Chess
πŸ“ƒThe Ingredients For Innovation
πŸ“ƒThe Merchandising of Virtue
πŸ“ƒThe Observer Effect – Marc Andreessen
πŸ“ƒThe power of the weekly review
πŸ“ƒThe Principles of Building A Game Economy - Department of Play
πŸ“ƒThe Rise of Product-Led Growth
πŸ“ƒThe Rise of the Solo Capitalists
πŸ“ƒThe Risks - Know Them - Avoid Them
πŸ“ƒThe Top of My Todo List
πŸ“ƒThe Two Kinds of Moderate
πŸ“ƒThe Two Types of Knowledge: The Max Planck/Chauffeur Test
πŸ“ƒThe Ultimate Guide to Writing Online β€” David Perell
πŸ“ƒThe VR winter β€” Benedict Evans
πŸ“ƒThread by @jmikolay: The Big Ideas of the Most Interesting People on Twitter:…
πŸ“ƒThread by @Tocelot: Thread on Tencent
πŸ“ƒUnderstanding the success of Fortnite: A UX and psychology perspective, part 2
πŸ“ƒUnity: Analysing the First Game Engine IPO β€” Master the Meta
πŸ“ƒWhat hypercasual mobile game publishers look for in developers
πŸ“ƒWhat to do with the old non-payers in your game
πŸ“ƒWhat we can learn from... Nordic developers
πŸ“ƒWho is MrBeast?
πŸ“ƒWhy Everyone Should Write
⭐️Why Figma Wins - kwokchain
πŸ“ƒWhy Game Development could be Iceland’s next Breakout Industry
πŸ“ƒWhy Nintendo Isn't the Next Disney (And What It Will Be Instead)
πŸ“ƒWhy the first ten minutes are crucial if you want to keep players coming back
⭐️Why You Should Stop Caring What Other People Think (Taming the Mammoth)
πŸ“ƒWith $5.7 million, One More Game comes out of the shadows

List updated on December 28th 2020.

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