βοΈ | How to Guarantee a Life of Misery by Charlie Munger |
π | (Building data-driven teams in mobile games 1) How to think about your game |
βοΈ | 10 Learnings from 10 Years Γ Supercell |
π | 10 Years of Excellence - Deconstruction of Supercell β Deconstructor of Fun |
π | 11 Lessons from the Success of Disney+ β MatthewBall.vc |
π | 4 (actionable) ways to look at your daily active customers |
π | 5 Lessons from a βStartup CTOβ |
π | 50 lessons learned from writing 50 newsletters |
π | A System for Remembering What you Read |
π | Accelerated Learning: Learn Faster and Remember More |
π | Adjacent skills: how to widen your career perspective |
π | An Epic Game of Chicken |
π | BetaDwarf Series A blog β LVP |
βοΈ | Bezos, Musk & Buffett See The World Differently Because They See Time Differently |
π | Build Better Game Products By Asking Why Not What |
βοΈ | Craft is Culture |
π | Dark Horse Discord |
π | Don't Kill Time β David Perell |
βοΈ | Empowerment Loops |
π | Epic Games Primer (Pt I): Epic's Flywheel & Unreal Engine β Matthew Ball |
π | Expression is Compression β David Perell |
π | Fail like a scientist |
π | Four Monetisation Alternatives to Loot Boxes - Department of Play |
π | Games Investing at Atomico |
π | Games Investing at Atomico, Part 2 |
π | How Archero Shot to the Top, and How You Can Do Better |
π | How can you find time to design? |
π | How I Choose What To Read β David Perell |
π | How to Be an Angel Investor |
βοΈ | How to build a breakthrough |
π | How To Get Worse At StarCraft II |
π | How to Grow from Your Pain |
π | How to Identify Underrated Markets |
π | How to write a cold-email |
π | How Zynga executed its stunning turnaround | Mobile Dev Memo |
βοΈ | Idea Generation |
π | Idle mechanics and monetizing progession in AFK Arena |
βοΈ | If Sapiens were a blog post |
π | Immediate gratification in RPGs (or why I donβt love the βshard systemβ) |
π | Inside The Pixar Braintrust |
π | It Takes Two to Make a Game Go Right | League of Gamemakers |
π | IT'S TIME TO BUILD - Andreessen Horowitz |
π | Learn How To Use Data to Build and Grow Hit Games |
π | Learning by Thinking: How Reflection Aids Performance |
π | Let The Others Find You β Michael Ashcroft |
π | Mental Wealth |
π | Mikko Kodisoja leaves Supercell after ten years |
π | Negativity bias: how negative experiences cloud our judgement |
π | Nintendo, Disney, and Cultural Determinism β MatthewBall.vc |
π | Not even wrong: ways to predict tech β Benedict Evans |
π | On Fortnite's Travis Scott Concert β Matthew Ball |
π | Open Equity: Buffer's Equity Formula And Full Individual Breakdown |
π | Pay Analysis Update: Examining Equal Pay at Buffer in 2020 |
π | PENS β Game Design Strategies |
βοΈ | Peter Thielβs CS183: Startup - Class 18 Notes Essay |
π | Rapamycin for longevity: opinion article |
π | Readwise, Books, and Spaced Repetition |
π | Researchers and Founders |
π | Retention Framework: Keep Your Players Forever - Department of Play |
π | Returning to Clash of Clans is an Unforgettable Experience |
π | Rewarding Talent Quick Guide | Index Ventures |
π | Rolling Fund FAQ |
π | Schopenhauer: On Reading and Books |
π | Seneca on Gathering Ideas And Combinatorial Creativity |
π | Set Rotations (Pt.1) Magic: The Gathering |
π | Set Rotations (Pt.2) Clash Royale Idea |
π | Shilling |
π | Startup founders to VCs: Level Up! |
π | Telling Is Listening: Ursula K. Le Guin on the Magic of Real Human Conversation |
π | The 7 RPG player personas |
π | The Angel J-Curve: Super Connectors, Workhorses, Show horses in tech |
π | The Art of Being Alone |
π | The Buffett Formula: Going to Bed Smarter Than When You Woke Up |
π | The early days of scaling $6bn Unity were a βslow-moving panicβ | Sifted |
π | The Freud Moment |
π | The Grandmaster Who Got Twitch Hooked on Chess |
π | The Ingredients For Innovation |
π | The Merchandising of Virtue |
π | The Observer Effect β Marc Andreessen |
π | The power of the weekly review |
π | The Principles of Building A Game Economy - Department of Play |
π | The Rise of Product-Led Growth |
π | The Rise of the Solo Capitalists |
π | The Risks - Know Them - Avoid Them |
π | The Top of My Todo List |
π | The Two Kinds of Moderate |
π | The Two Types of Knowledge: The Max Planck/Chauffeur Test |
π | The Ultimate Guide to Writing Online β David Perell |
π | The VR winter β Benedict Evans |
π | Thread by @jmikolay: The Big Ideas of the Most Interesting People on Twitter:β¦ |
π | Thread by @Tocelot: Thread on Tencent |
π | Understanding the success of Fortnite: A UX and psychology perspective, part 2 |
π | Unity: Analysing the First Game Engine IPO β Master the Meta |
π | What hypercasual mobile game publishers look for in developers |
π | What to do with the old non-payers in your game |
π | What we can learn from... Nordic developers |
π | Who is MrBeast? |
π | Why Everyone Should Write |
βοΈ | Why Figma Wins - kwokchain |
π | Why Game Development could be Icelandβs next Breakout Industry |
π | Why Nintendo Isn't the Next Disney (And What It Will Be Instead) |
π | Why the first ten minutes are crucial if you want to keep players coming back |
βοΈ | Why You Should Stop Caring What Other People Think (Taming the Mammoth) |
π | With $5.7 million, One More Game comes out of the shadows |
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