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I’ve been collecting interesting articles that I read, which some have gotten shared on EGD News. I’ve decided to make the list of articles public on EGD. I’ll do my best to update this list regularly.

The ones with the stars are my favorites.

⭐️How to Guarantee a Life of Misery by Charlie Munger
πŸ“ƒ(Building data-driven teams in mobile games 1) How to think about your game
⭐️10 Learnings from 10 Years Γ— Supercell
πŸ“ƒ10 Years of Excellence - Deconstruction of Supercell β€” Deconstructor of Fun
πŸ“ƒ11 Lessons from the Success of Disney+ β€”
πŸ“ƒ4 (actionable) ways to look at your daily active customers
πŸ“ƒ5 Lessons from a β€œStartup CTO”
πŸ“ƒ50 lessons learned from writing 50 newsletters
πŸ“ƒA System for Remembering What you Read
πŸ“ƒAccelerated Learning: Learn Faster and Remember More
πŸ“ƒAdjacent skills: how to widen your career perspective
πŸ“ƒAn Epic Game of Chicken
πŸ“ƒBetaDwarf Series A blog β€” LVP
⭐️Bezos, Musk & Buffett See The World Differently Because They See Time Differently
πŸ“ƒBuild Better Game Products By Asking Why Not What
⭐️Craft is Culture
πŸ“ƒDark Horse Discord
πŸ“ƒDon't Kill Time β€” David Perell
⭐️Empowerment Loops
πŸ“ƒEpic Games Primer (Pt I): Epic's Flywheel & Unreal Engine β€” Matthew Ball
πŸ“ƒExpression is Compression β€” David Perell
πŸ“ƒFail like a scientist
πŸ“ƒFour Monetisation Alternatives to Loot Boxes - Department of Play
πŸ“ƒGames Investing at Atomico
πŸ“ƒGames Investing at Atomico, Part 2
πŸ“ƒHow Archero Shot to the Top, and How You Can Do Better
πŸ“ƒHow can you find time to design?
πŸ“ƒHow I Choose What To Read β€” David Perell
πŸ“ƒHow to Be an Angel Investor
⭐️How to build a breakthrough
πŸ“ƒHow To Get Worse At StarCraft II
πŸ“ƒHow to Grow from Your Pain
πŸ“ƒHow to Identify Underrated Markets
πŸ“ƒHow to write a cold-email
πŸ“ƒHow Zynga executed its stunning turnaround | Mobile Dev Memo
⭐️Idea Generation
πŸ“ƒIdle mechanics and monetizing progession in AFK Arena
⭐️If Sapiens were a blog post
πŸ“ƒImmediate gratification in RPGs (or why I don’t love the β€œshard system”)
πŸ“ƒInside The Pixar Braintrust
πŸ“ƒIt Takes Two to Make a Game Go Right | League of Gamemakers
πŸ“ƒIT'S TIME TO BUILD - Andreessen Horowitz
πŸ“ƒLearn How To Use Data to Build and Grow Hit Games
πŸ“ƒLearning by Thinking: How Reflection Aids Performance
πŸ“ƒLet The Others Find You β€” Michael Ashcroft
πŸ“ƒMental Wealth
πŸ“ƒMikko Kodisoja leaves Supercell after ten years
πŸ“ƒNegativity bias: how negative experiences cloud our judgement
πŸ“ƒNintendo, Disney, and Cultural Determinism β€”
πŸ“ƒNot even wrong: ways to predict tech β€” Benedict Evans
πŸ“ƒOn Fortnite's Travis Scott Concert β€” Matthew Ball
πŸ“ƒOpen Equity: Buffer's Equity Formula And Full Individual Breakdown
πŸ“ƒPay Analysis Update: Examining Equal Pay at Buffer in 2020
πŸ“ƒPENS – Game Design Strategies
⭐️Peter Thiel’s CS183: Startup - Class 18 Notes Essay
πŸ“ƒRapamycin for longevity: opinion article
πŸ“ƒReadwise, Books, and Spaced Repetition
πŸ“ƒResearchers and Founders
πŸ“ƒRetention Framework: Keep Your Players Forever - Department of Play
πŸ“ƒReturning to Clash of Clans is an Unforgettable Experience
πŸ“ƒRewarding Talent Quick Guide | Index Ventures
πŸ“ƒRolling Fund FAQ
πŸ“ƒSchopenhauer: On Reading and Books
πŸ“ƒSeneca on Gathering Ideas And Combinatorial Creativity
πŸ“ƒSet Rotations (Pt.1) Magic: The Gathering
πŸ“ƒSet Rotations (Pt.2) Clash Royale Idea
πŸ“ƒStartup founders to VCs: Level Up!
πŸ“ƒTelling Is Listening: Ursula K. Le Guin on the Magic of Real Human Conversation
πŸ“ƒThe 7 RPG player personas
πŸ“ƒThe Angel J-Curve: Super Connectors, Workhorses, Show horses in tech
πŸ“ƒThe Art of Being Alone
πŸ“ƒThe Buffett Formula: Going to Bed Smarter Than When You Woke Up
πŸ“ƒThe early days of scaling $6bn Unity were a β€œslow-moving panic” | Sifted
πŸ“ƒThe Freud Moment
πŸ“ƒThe Grandmaster Who Got Twitch Hooked on Chess
πŸ“ƒThe Ingredients For Innovation
πŸ“ƒThe Merchandising of Virtue
πŸ“ƒThe Observer Effect – Marc Andreessen
πŸ“ƒThe power of the weekly review
πŸ“ƒThe Principles of Building A Game Economy - Department of Play
πŸ“ƒThe Rise of Product-Led Growth
πŸ“ƒThe Rise of the Solo Capitalists
πŸ“ƒThe Risks - Know Them - Avoid Them
πŸ“ƒThe Top of My Todo List
πŸ“ƒThe Two Kinds of Moderate
πŸ“ƒThe Two Types of Knowledge: The Max Planck/Chauffeur Test
πŸ“ƒThe Ultimate Guide to Writing Online β€” David Perell
πŸ“ƒThe VR winter β€” Benedict Evans
πŸ“ƒThread by @jmikolay: The Big Ideas of the Most Interesting People on Twitter:…
πŸ“ƒThread by @Tocelot: Thread on Tencent
πŸ“ƒUnderstanding the success of Fortnite: A UX and psychology perspective, part 2
πŸ“ƒUnity: Analysing the First Game Engine IPO β€” Master the Meta
πŸ“ƒWhat hypercasual mobile game publishers look for in developers
πŸ“ƒWhat to do with the old non-payers in your game
πŸ“ƒWhat we can learn from... Nordic developers
πŸ“ƒWho is MrBeast?
πŸ“ƒWhy Everyone Should Write
⭐️Why Figma Wins - kwokchain
πŸ“ƒWhy Game Development could be Iceland’s next Breakout Industry
πŸ“ƒWhy Nintendo Isn't the Next Disney (And What It Will Be Instead)
πŸ“ƒWhy the first ten minutes are crucial if you want to keep players coming back
⭐️Why You Should Stop Caring What Other People Think (Taming the Mammoth)
πŸ“ƒWith $5.7 million, One More Game comes out of the shadows

List updated on October 4th 2020.

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