EGD 084: Celia Hodent, Game UX

EGD 084: Celia Hodent, Game UX

In this episode, I talk with Celia Hodent, game user experience expert and former Director of UX at Epic Games. We talk about adapting the game UX mindset, breaking down how players learn and retain information, and how players are motivated to return to the games...
EGD News #76 — We greenlight teams

EGD News #76 — We greenlight teams

Sent on April 9th 2021. If you aren’t a subscriber to EGD News, you can subscribe here. Hi there, It’s Joakim here. Greetings from Helsinki! This week the gaming fund Play Ventures announced their second fund of $135m, targeted for early-stage...
EGD News #74 — Soft launching an IP based game

EGD News #74 — Soft launching an IP based game

Photo by Chris Peeters on Pexels.com It’s Joakim here. Greetings from Helsinki! Last week I told you that I’ve started writing my second book. When I was writing book 1, “Long Term Game: How to Build a Video Games Company” in 20129, I...
Validate Your Game Before You Build It

Validate Your Game Before You Build It

This week I hosted a webinar with Jesse Lempiäinen from GeekLab and we talked about how game developers can validate their game concept before they start to write any code. The topics that we covered included: What does a small game studio need to know about game...
EGD News #73 — CAC to LTV Ratio

EGD News #73 — CAC to LTV Ratio

Photo by Teodor Savin on Pexels.com ​It’s Joakim here. Greetings from Helsinki! I’m kicking off the project on my second book! The goal is to have it launched in twelve months, right around March 2022. I’ll spend every Friday on the book...
EGD News #72 — Overfishing

EGD News #72 — Overfishing

Photo by Quang Nguyen Vinh on Pexels.com Hi there, It’s Joakim here. Greetings from Helsinki! I’m quite thrilled about the spring weather that we have in Helsinki; it’s freezing, but the sun is up high, and things are looking good. This week I’ve been working on many...