This post is sponsored by AppMagic

I (Joakim) wrote an article with the AppMagic folks, and in it, we talk about the ways that developers of mobile games should think about market insights in the early stages of concepting and prototyping of their games. Check it out here.

Mariina Hallikainen – Photography: Saana Säilynoja

Today I talk with Mariina Hallikainen, the CEO of Colossal Order, a Tampere, Finland based company that developed the hugely successful game Cities: Skylines in 2015.

Mariina is a first-time CEO of a games company with 24 people, and she has been learning everything on the job. This is a really interesting discussion, and couldn’t be more pleased with all the insights that Mariina shares with us.

Some of the topics we cover:

  • You were new to running a games company. How did you learn to do it?
  • What was work like before Cities: Skylines came out? Versus now?
  • How do you operate as a CEO of Colossal Order? What is your leadership style?
  • How do you approach risk taking?
  • Do you discuss the values? How much do they come up?
  • How are your approaching new projects and growing the company?
  • Where do you see the opportunities for Colossal in the market?
  • Do you have a story that shaped you in how you approach your work?

Content mentioned on the episode:

Where can you find the episode:

More episodes are available on the Podcast main page. Hope you enjoy the podcast!