This post is sponsored by AppMagic

I (Joakim) wrote an article with the AppMagic folks, and in it, we talk about the ways that developers of mobile games should think about market insights in the early stages of concepting and prototyping of their games. Check it out here.

In this episode, I’m talking with Adam Schaub, who is the co-founder and CEO of Strange Quest, a mobile gaming startup from Stockholm, Sweden. Adam has been in the games industry for over 20 years and has seen a lot of different kinds of companies, gaming platforms and ways of making games. We’ll be talking about all of those and more.

Topics that we cover include:

  • Is there a right way to kill a project? When do you know that it’s time for killing the project? Metrics helping there or not?
  • How did you constantly know that you are growing the right things, hiring for the right positions?
  • How do you approach team building? To have the right people on the bus?
  • Startups are a crazy ride, how do you take care of yourself?
  • Do you think that investors are often betting on an idea that is too great to fail?