This post is sponsored by AppMagic

I (Joakim) wrote an article with the AppMagic folks, and in it, we talk about the ways that developers of mobile games should think about market insights in the early stages of concepting and prototyping of their games. Check it out here.

Today I’m talking with Natasha Skult, who is a game developer, an entrepreneur and the Co-Founder and CEO of MiTale. Natasha has found purpose to her game making, by changing how educational games could be made. She is an avid spokesperson for diversity in the industry.

Topics that we cover with Natasha include:

  • How do you see that the Finnish culture has helped in shaping IGDA to become a big thing here in Finland?
  • You have been involved in educational games. How do you think that the genre will develop in the future?
  • Have you found the purpose for your company to exist? And how have you defined it?