This post is sponsored by Gameye

Gameye is a platform independent game server auto-scaling solution. Game sessions are spread out over multiple providers to achieve the best possible coverage in every region of the world. Gameye is your one-stop-shop for all your server orchestration needs. They create and provide their own API for this, which lets you scale when you need it, in locations close to your players. Check out www.gameye.com

Proletariat_Headshot_Seth_241x241.jpg

Today I’m talking with Seth Sivak, the Co-Founder, and CEO of Proletariat, a games company based out of Boston, Massachusetts. Seth started the company with his co-founders in 2012. They started with free-to-play mobile, with games like World Zombienation, but pivoted to PC and console, and are getting closer to launching their Battle Royale game Spellbreak.

Topics that we cover include:

  • What do you think is the ideal company culture for a games company, and where can the company struggle in building a strong culture?
  • You first started in mobile gaming, now shifted to PC. What was your biggest takeaway from working on mobile?
  • When you raised this latest round, did you contemplate the possibility that this amount won’t be enough to get where you have planned?
  • Should a gaming CEO have any involvement in creative decision?
  • How should game developers balance between innovation and proven ideas?