This post is sponsored by Gameye

Gameye is a platform independent game server auto-scaling solution. Game sessions are spread out over multiple providers to achieve the best possible coverage in every region of the world. Gameye is your one-stop-shop for all your server orchestration needs. They create and provide their own API for this, which lets you scale when you need it, in locations close to your players. Check out

Right-click here and save as to download this episode to your computer.

Today I’m talking with Derk de Geus, the co-founder of Paladin Studios. Derk has been building his games company for close to fifteen years, and has many insights to share with us.

  • Derk shares the survival story of his company around the financial crisis in 2008
  • Derk’s background was very non-entrepreneurial, he stumbled upon it after he found how interesting it was to do money from his creative work
  • Derk’s personal goal was to create the best working environment for the people at the company
  • Designing a company is very creative work, and it was satisfying, “scratching the creative itch”
  • Founder’s patterns of behavior will become tangible for the people in the company
  • Vision matters in entrepreneurship, know what you want, and the real goal shouldn’t be money
  • Running a games company is like being the captain of a pirate ship
  • In the early days, the founders should be concerned about cashflow – make sure there is money coming in
  • If you are a co-development games company or in the service business, brining on investors doesn’t really make sense
  • Co-development has a revenue share component, so it’s not fully work-for-hire

Content mentioned:

Listen to Stitcher