This post is sponsored by AppMagic

I (Joakim) wrote an article with the AppMagic folks, and in it, we talk about the ways that developers of mobile games should think about market insights in the early stages of concepting and prototyping of their games. Check it out here.

This is part 2 of my discussion with Javier Barnes, Product Manager at Tilting Point. Javier has an extensive career in gaming, having worked at Gameloft, Social Point, and others. With Javier, we decided to make this episode a discussion around the topic of game design in 2021, as it’s of big interest for both of us. We talk about playtesting, player motivations, user-oriented design, the model of small teams, and more.

Check out part 1 by going here.