This week I hosted a webinar with Jesse Lempiäinen from GeekLab and we talked about how game developers can validate their game concept before they start to write any code.
The topics that we covered included:
- What does a small game studio need to know about game concept testing?
- How do you interpret the data from these tests?
- What else can you do with GeekLab?
Grab the presentations that Jesse shared during the webinar from here: