This post is sponsored by AppMagic

I (Joakim) wrote an article with the AppMagic folks, and in it, we talk about the ways that developers of mobile games should think about market insights in the early stages of concepting and prototyping of their games. Check it out here.

Tim Reiter is one of the co-founders of Kolibri Games, an idle games developer from Berlin Germany. Tim and his co-founders were very focused on figuring out what they wanted to do and found success in a year of founding their company when they still were students in the university.

Topics that we discuss with Time:

  • How did you discover the idea of Idle Miner Tycoon?
  • You have always been bootstrapping the company. How did you make sure that you hire the right people?
  • How did you point your team’s curiosity to the right information, articles, books?
  • What advice would you give to someone who is starting their first games company?

Content mentinoned in the episode:

You can find the episode from these places: